Witam! Poradnik jest w 100% mój. Nie życze sobie kopiowania go na inne fora bez mojej zgody.
Skill Bar.. czyli inaczej Miejsce Na Skróty do naszych kochanych skilli. Każdemu na pewno brakuje miejsca na te właśnie umiejętności, a więc pokaże wam jak powiększyć liczbę slotów. Zaczynamy!
Po pierwsze wejdź do folderu z grą a następnie do /scripts/lua/forms i otwieramy plik main.clu (najlepiej notatnikiem)
W pliku szukamy [ctrl+f] :
frmFast
Powinno wyglądać to tak:
Zmieniamy to:
frmFast = UI_CreateForm( "frmFast", FALSE, 292, 63, 289, 555, TRUE, FALSE ) --UI_FormSetHotKey( frmFast, ALT_KEY, HOTKEY_T ) UI_ShowForm( frmFast, TRUE ) UI_SetFormStyle( frmFast, 7 )---Ď UI_AddFormToTemplete( frmFast, FORM_MAIN ) UI_SetIsDrag( frmFast, TRUE ) UI_FormSetIsEscClose( frmFast, FALSE ) imgMain1 = UI_CreateCompent( frmFast, IMAGE_TYPE, "imgMain1", 256, 63, 0, 0 ) UI_LoadImage( imgMain1, "texture/ui2009/main802.tga", NORMAL, 256, 63, 0, 146 ) imgMain2 = UI_CreateCompent( frmFast, IMAGE_TYPE, "imgMain2", 36, 47, 256, 16 ) UI_LoadImage( imgMain2, "texture/ui2009/main802.tga", NORMAL, 36, 47, 201, 1 ) fscMainF0 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF0", 32, 32, 13, 26 ) fscMainF1 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF1", 32, 32, 45, 26 ) fscMainF2 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF2", 32, 32, 77, 26 ) fscMainF3 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF3", 32, 32, 109, 26 ) fscMainF4 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF4", 32, 32, 141, 26 ) fscMainF5 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF5", 32, 32, 173, 26 ) fscMainF6 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF6", 32, 32, 205, 26 ) fscMainF7 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF7", 32, 32, 237, 26 ) -- ĎňÉĎ°´ĹĄ btnFastUp = UI_CreateCompent( frmFast, BUTTON_TYPE, "btnFastUp", 7, 8, 271, 31 ) UI_LoadButtonImage( btnFastUp, "texture/ui/Nbotton.tga", 7, 8, 82, 2, TRUE ) UI_SetHint( btnFastUp, "Next (Ctrl+[)" ) -- ĎňĎ°´ĹĄ btnFastDown = UI_CreateCompent( frmFast, BUTTON_TYPE, "btnFastDown", 7, 8, 271, 45 ) UI_LoadButtonImage( btnFastDown, "texture/ui/Nbotton.tga", 7, 8, 82, 12, TRUE ) UI_SetHint( btnFastDown, "Next (Ctrl+])" )
Na to:
frmFast = UI_CreateForm( "frmFast", FALSE, 430, 45, 290, 557, TRUE, FALSE ) --UI_FormSetHotKey( frmFast, ALT_KEY, HOTKEY_T ) UI_ShowForm( frmFast, TRUE ) UI_SetFormStyle( frmFast, 7 )---ĎÂ UI_AddFormToTemplete( frmFast, FORM_MAIN ) UI_SetIsDrag( frmFast, TRUE ) UI_FormSetIsEscClose( frmFast, FALSE ) imgMain1 = UI_CreateCompent( frmFast, IMAGE_TYPE, "imgMain1", 430, 45, 0, 0 ) UI_LoadImage( imgMain1, "texture/ui/ods/frmfast.tga", NORMAL, 430, 45, 0, 0 ) fscMainF0 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF0", 32, 32, 8, 9 ) fscMainF1 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF1", 32, 32, 42, 9 ) fscMainF2 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF2", 32, 32, 76, 9 ) fscMainF3 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF3", 32, 32, 110, 9 ) fscMainF4 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF4", 32, 32, 144, 9 ) fscMainF5 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF5", 32, 32, 178, 9 ) fscMainF6 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF6", 32, 32, 212, 9 ) fscMainF7 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF7", 32, 32, 246, 9 ) fscMainF8 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF8", 32, 32, 280, 9 ) fscMainF9 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF9", 32, 32, 314, 9 ) fscMainF10 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF10", 32, 32, 348, 9 ) fscMainF11 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF11", 32, 32, 382, 9 ) fscMainF12 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF12", 32, 32, 416, 9 ) btnFastUp = UI_CreateCompent( frmFast, BUTTON_TYPE, "btnFastUp", 6, 9, 420, 21 ) UI_LoadButtonImage( btnFastUp, "texture/ui/ods/frmfast.tga", 6, 9, 0, 45, TRUE ) UI_SetHint( btnFastUp, "Next ()" ) btnFastDown = UI_CreateCompent( frmFast, BUTTON_TYPE, "btnFastDown", 7, 8, 280, 22 )
Teraz tylko zapisz plik.
Następnie musisz do folderu /textures/ui/ods/ wkleić ten zeedytowany plik:
http://sharebee.com/bd8569ce
UWAGA! Po włączeniu gry nie będziesz mógł używać skilli przyciskając F10,F11.. ale będziesz je mógł umieścić w tych miejscach na skill barze(pracuje nad tym).
A oto Efekt Końcowy:
Pamiętaj aby grać na full screen.
Masz dwa Ustawienia Skill Bar #1 i Skill Bar #2 Pomiędzy nimi przełączasz strzałeczką po prawej stronie skill bara lub "F12".
Wyjaśnienie Kodu:
[color=red] To jest długość Skill Bara jako obiektu(w pixelach) |[/color] frmFast = UI_CreateForm( "frmFast", FALSE, [color=red]430[/color], 45, 290, 557, TRUE, FALSE ) --UI_FormSetHotKey( frmFast, ALT_KEY, HOTKEY_T ) UI_ShowForm( frmFast, TRUE ) UI_SetFormStyle( frmFast, 7 )---ĎÂ UI_AddFormToTemplete( frmFast, FORM_MAIN ) UI_SetIsDrag( frmFast, TRUE ) UI_FormSetIsEscClose( frmFast, FALSE ) [color=red] To Także jest długość Skill Bara jako obrazka(w pixelach) |[/color] imgMain1 = UI_CreateCompent( frmFast, IMAGE_TYPE, "imgMain1", [color=red]430[/color], 45, 0, 0 ) UI_LoadImage( imgMain1, "texture/ui/ods/frmfast.tga", NORMAL, [color=red]430[/color], 45, 0, 0 ) fscMainF0 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "[color=blue]fscMainF0[/color]", 32, 32, 8, 9 ) [color=blue]Odpowiada za przycisk który zostaje użyty do wywołania skilla[/color] fscMainF1 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF1", 32, 32, [color=#FF00FF]42[/color], 9 ) [color=#FF00FF]Od którego pixela zaczyna się ten Skill(poprzedni koćzy się automatycznie na tym pixelu )[/color] fscMainF2 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF2", 32, 32, 76, 9 ) fscMainF3 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF3", 32, 32, 110, 9 ) fscMainF4 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF4", 32, 32, 144, 9 ) fscMainF5 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF5", 32, 32, 178, 9 ) fscMainF6 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF6", 32, 32, 212, 9 ) fscMainF7 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF7", 32, 32, 246, 9 ) fscMainF8 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF8", 32, 32, 280, 9 ) fscMainF9 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF9", 32, 32, 314, 9 ) fscMainF10 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF10", 32, 32, 348, 9 ) fscMainF11 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF11", 32, 32, 382, 9 ) fscMainF12 = UI_CreateCompent( frmFast, FAST_COMMANG_TYPE, "fscMainF12", 32, 32, 416, 9 ) [color=#339966]btnFastUp = UI_CreateCompent( frmFast, BUTTON_TYPE, "btnFastUp", 6, 9, 420, 21 ) UI_LoadButtonImage( btnFastUp, "texture/ui/ods/frmfast.tga", 6, 9, 0, 45, TRUE ) UI_SetHint( btnFastUp, "Next ()" ) btnFastDown = UI_CreateCompent( frmFast, BUTTON_TYPE, "btnFastDown", 7, 8, 280, 22 ) --Zmiana Paneli Skill Bar #1 , Skill Bar #2 [/color]
Mam nadzieje że wam pomogłem.
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